Posts Categorized: From the Dev Team
Memories of an Ascended
Long ago when I stepped into the world of Telara, I saw a land that was under siege. Strange beings from the elemental planes ripped holes in the very fabric of reality – creating the rifts. Out of the rifts the enemies of the Ascended poured, growing in power and intensity. Great colossi strode across the land, too powerful for any single Ascended to face. As we banded together to push back the invaders, close their rifts and smash their colossi, I remember the sense of being part of something bigger. Even though I did not know many of the Ascended that stood by my side, we all had a shared purpose: Push back the invaders and save Telara.
When phantoms reign and nightmares rise,
where naught is what it seems,
we’ll sail beneath the moonlit tide
for those who weave with dreams.
– Songs of Ghar
Ascended, rest assured you’re not dreaming: A new crafting profession makes landfall in RIFT 2.6! It’s called Dream Weaver, and it’s set to inspire (and raise the stakes for) Dimensions across Telara.
In RIFT, we create player-owned instances from the game world that we call Dimensions. They share the terrain, art, music, and most importantly for this post, the weather of the zones they mirror. Previously, the weather in Dimensions reigned supreme no matter what structure you erected.While this sometimes allowed for the creation of an amazing-looking show, on other occasions it resulted in a soggy living room. Today, I’m excited to talk about improvements coming in RIFT 2.6: players will now have excellent control over the weather in their Dimensions.