Tomorrow’s Friday – and that means another Friday Livestream Extravaganza! Please join us starting at 1:30 PM PST (in a different time zone? Use our handy world clock!)
Feeling intrepid, are we? This week’s Gift of the Fae takes you to the new level-60 Hammerknell Chronicle and haunted home of the Dwarves … or what’s left of them.
The wibbly little miners have vanished without a trace. No hammers. No goblets. Not a smidgen of beard.
Find them you must! Without the Dwarves, where would we get our gold?
P.S. Join us for more 2.5 live stream action at 1:30pm Friday, Nov. 22 at www.twitch.tv/TrionWorlds
To celebrate the conclusion of RIFT Scene’s “Dress the Night Away” Contest, we’re selling ALL costumes and dyes for 25% off through next Wednesday, 11/26!
Want to see what the winning costume, by Exrou@Faeblight, looks like? Check it out below (alongside Boase@Greybriar and Daemonus@Wolfsbane, the contest runner-ups!) All three costumes are up on the RIFT Store for a limited time, exactly as they were designed by your fellow Telarans.
Over the past decade, data has been increasingly important in making game design decisions. Social games are among the catalysts for this change in thinking, primarily to hone in on the best ways to monetize their titles. Among core gamers, that’s created a perception that using game data = evil.
At Trion, we use the raw power of data for a very different purpose: we want to build a better game experience.
By understanding our populations and play-trends, by coupling the immersion of our development teams in-depth knowledge of our games with the analytical power of our in-game data, we have more information to use in making better, more fun online games.
By making a better experience, everyone wins.
I’m the head of a group of talented gurus of the data at Trion Worlds and today I’m writing about how we extract and use it to help our development team make our games bigger, better, and more fun with each update.
Let’s get into how the sausage is made in this data factory. To do that, I want to lay out the basics of the tools we use to crunch the numbers.